Today's news from MBC.
more about "MBC Weekly News 8/29/08", posted with vodpod
In July 2008, Global Kids, the Field Museum and the Biodiversity Synthesis Center collaborated on an innovative project to teach kids in Chicago and New York about paleontology, scientific field research, and Tanzania culture using the virtual world of Teen Second Life. For more information, contact shawna-at-globalkids.org.
More "wow" factor?
Nurien Software have made an amazing social networking world like Second Life. It is much more graphically detailed because they used physx technology from Nvidia.
Joseph Jaffe arrives in Australia for a whirlwind speaking tour on 19th August. In the run-up to Joseph's arrival, Marketingmag.com.au is posting parts of a long interview conducted with Joseph using the online video conferencing software ooVoo.
In this clip, Connie Reece, communications consultant and social media maven asks Joseph "Does having a presence in Second Life remain important for Crayon [Joseph's company] and for what type of business would Second Life be effective outreach?"
The University of Michigan's Health Sciences Libraries have produced a video highlighting Second Life and Public Health. Second Life is a virtual world through which an active public health community is simulating disaster scenarios, creating interactive health games, offering people with disabilities a place for support and social networking, and providing a space for professionals to view presentations and attend international conferences. This video showcases the potential of this new media.
This multi-modal production has been put into the Atom finals awards 2008.
Award Recipients‚- Names: Richard James Allen, Gary Hayes, and Karen Pearlman
Award Recipients‚- Organisations: The Physical TV Company, AFTRS LAMP (The Australian Film Television and Radio School - The Laboratory for Advanced Media Production), The Literature Board of the Australia Council ‚- The Story of the Future, and The Project Factory
This documentary devised and edited by Gary Hayes and co-produced with Physical TV.
Voice-overs captured and reassembled from a LAMP Virtual Story seminar in May 2007. http://lamp.edu.au/podcasts/
Thursday's Fictions is a fantastical parable about reincarnation by Australian writer Richard James Allen which has evolved over almost twenty years to become a cross media work for the stage, the page, the screen and most recently the new media creative platforms of Second Life (a 3D online immersive interactive story world) and machinima (cinema made inside a games engine).
Financial primer on business and transactional models characteristic of the Second Life virtual world. Created for National Cash Register (NCR).
Note: 'Room 504' is NCR's internal name for it's research division.
OK - It's an advert, but we like it. "Being Virtual" is a new book about the social metaverse.
The 'Social Virtual' World's A Stage
A Film by Gary Hayes © Personalizemedia 2008
http://www.personalizemedia.com
"This is not a Game"
Over 50 virtual worlds featured including:
Second Life, HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively, FootballSuperstars, Weblin, AmazingWorlds, CyWorld, Whyville, Gaia Online, RocketOn, Club Penguin, YoVille, Webkinz, BarbieGirls, Prototerra, IMVU, Spore, vSide, Tale in the Desert, SpineWorld, Stardoll, The Manor, There.com, ExitReality, Vastpark, Qwaq, PS3Home, GoSupermodel, Grockit, Croquet, Metaplace, Coke Studios, Dreamville, Dubit, Mokitown, Moove, Muse, The Palace, Playdo, Sora City, Voodoo Chat, TowerChat, Traveler, Virtual Ibiza.
An on-going and worthwhile project from Dancing Ink. This clip is largely aimed at the YouTube audience and their own text is below.
Dancing Ink Productions invites you to collaborate with us on the Understanding Islam through Virtual Worlds project. This project is led by Dancing Ink Productions for the Carnegie Council for Ethics in International Affairs. It is funded by the Richard Lounsbery Foundation.
We seek mixed media (and mixed reality infused with a healthy dose of accountability and thoughtfulness).
This project seeks global collaboration with those who wish to contribute to a deeper understanding of Islam through internet participation and collaboration. We invite you to respond to this message with a video of your own that might illuminate your own experiences and thoughts whether you are Muslim, or whether your belief system fully differs. This project endeavors to include as many thoughtful contributions as the global community offers through internet collaboration. Be creative. Be passionate. Be candid. Be honest.
September 5, 2008 is the submission deadline for response videos that hope to be included in the collaborative body of work comprising the project.
Please get the word out in any way you can through all of your social networks. And check back frequently for messages from Dancing Ink Productions.
Visit us on the web:
www.dancinginkproductions.com
www.eurekadejavu.com
Join the DIP global network:
www.dancingink.ning.com
A short trip into the other grids using the new OpenGrid viewer from Linden Labs. Yes - I am a "Gridnaut".
This clip as also in today's "Metaverse Week In Review" programme earlier but got cut short due to technical glitches. See http://www.metaverseweekinreview.com for the full show.
Well we just finished recording this week's "Metaverse Week In Review" which you can find over at http://www.metaverseweekinreview.com
Sadly, things went a bit awry at the start so the above clip didn't get aired in its entirety. NP. I'm sticking it here.
It's all about my trip from the Second Life beta grid into some of the new Open Sim worlds located on non-Linden servers. Limited as yet, it was a fascinating experience.
An installation at the John Curtin Art Gallery at Curting University in Western Australia by Julian Stadon.
The installation involves the user wearing a headset with a webcam, looking through goggles and using a paddle to "liberate" a 3D avatar from within Second Life.
A promotional film for what appears to be a new photo-modelled virtual world which runs in a web browser and allows users to customise as many rooms as they want. Unless this is an elaborate hoax, the work done here is extraordinary and could represent a major leap in metaverse quality.
In the absence of further information we are both apprehensive and awestruck.